What role do outdoor games play in the development of children? "active educational games for school-age children" Materials and visual aids for the game

1. Ball “Run away”

The game develops: observation and reaction

Progress of the game: Players stand in a line, hands behind their backs, palms up. A driver follows them at random times. He chooses any player and puts a ball in his hands.

Purpose of the game: the child who received the ball must have time to run out of the line. All other players are prohibited from leaving the line. Their task is to delay the player with the ball so that he cannot run out of line.

Wins the child who managed to run out of the line with the ball. He takes the place of the driver.

2. Chains

The game develops: physical strength, teamwork skills

Progress of the game: Children stand in a circle and take each other's hands, forming a ring. The leading child stands in the middle of the ring. In a simplified version, children stand still, in a more complicated version, they move in a circle.

Purpose of the game: The driver must, having broken the chain, run out of the circle. The players in the circle must try to hold the chain.

Wins the child who broke the circle. In his place stands the child who was the first clockwise in the broken link.

3. Hunter

The game develops:

Progress of the game: Children stand in a circle and take each other's hands, depicting a pen for chickens. 2-5 guys stand in the middle of the ring, pretending to be chickens. Behind the circle there is a hunter (1 child) and wolves (2-3 children).

Purpose of the game: The goal of the “hunter” is to catch up and touch the “wolves”. The “wolf” touched by the “hunter” is eliminated from the game. The goal of the “wolves” is to break the circle and steal the “chicken” without being caught by the “hunter”. Players representing the corral must try to keep the circle intact.

Wins the “hunter” who caught all the “wolves” before they took away all the “chickens.” In this case, he continues to be a “hunter”. If the “wolves” managed to get all the “chickens” out of the pen, the “wolf” who stole the last “chicken” becomes the “hunter”.

4. Fish

The game develops: Reaction speed, agility, ability to act in a team

Progress of the game: The playing area is divided into 3 wide stripes. In the middle lane, which is conventionally called the “network,” 2 players stand and join hands. They are leading "fishermen". The rest of the children, the “fish,” also break into pairs, take each other’s hands and stand on the two outermost stripes. No one is allowed to unclasp their hands during the entire game.

Purpose of the game: The task of the “fish” is to run from one extreme strip to the other and not be caught in the net by the “fishermen”. The task of the “fishermen” is to catch the “fish” running through the territory of the “net”.

Wins the last "fish" not caught by the "fishermen". This couple becomes the new drivers.

5. Mousetrap

The game develops: Reaction speed, agility, attentiveness

Progress of the game: At the beginning of the game, a driver is selected. He plays the role of “cheese”. 2-3 players should guard it. They are conventionally called “mousetraps”. The rest of the kids will be “mice”.

Purpose of the game: The goal of “cheese” is not to be “eaten by mice.” The task of the “mousetraps” is to catch the “mice” while protecting the “cheese”. The task of the “mice” is “to eat the cheese and not fall into the mousetrap.” The “mouse” that “fell into the mousetrap” must run after this “mousetrap” for the rest of the game.

Wins an uncaught player playing the role of “cheese”. In this case, he can continue to be the driver or choose a new driver from the “mousetraps”. And he himself takes his place. If “the mice ate the cheese,” the winning “mouse” becomes the driver and chooses a “mousetrap.”

6. Mirror

The game develops: Artistry, dexterity, attentiveness

Progress of the game: At the beginning of the game, a driver is selected. He plays the role of a “mirror”. The rest of the players run away from him

Purpose of the game: The driver must catch up and touch any other player. But during the pursuit, the driver must completely copy the movements of the player he is chasing. Like a mirror. The runner must try to come up with movements that the driver would have difficulty repeating. He can dance, crawl on all fours or walk in single file, imitate animals or birds, etc. If the “mirror” does not follow the movements well, the touch may not be counted.

7. Ice sculptures

The game develops: Speed ​​of response, mutual assistance

Play is one of the most important types of human developmental activity, used from childhood, since from the moment of birth the child better assimilates the information obtained during various games. Abilities acquired and improved through gameplay help you better navigate life situations, find the right solutions more easily and quickly, and adapt to environmental changes.

What qualities do games develop in children?

  • Physical – a set of socially conditioned mental and biological properties of a person that determine the level of physical training necessary for the implementation of active and purposeful motor activity;
  • Intellectual - specific properties of the work of the intellect in assimilation and processing of information flow with subsequent analysis;
  • Social – abilities that characterize a person’s actions in a social environment, his behavior among others and relative to them.

Physical qualities that games develop

In the process of developing physical qualities, the functioning of the body as a whole improves. Certain motor skills are mastered and improved, the work of internal systems and organs is activated, and brain function is improved by improving peripheral blood supply.

The main physical qualities that games develop:

  • Strength is the degree of muscle development that allows a person to resist or influence external forces using muscle tension;
  • Dexterity – quick and correct mastery of new movements, rational restructuring of motor activity in accordance with changing circumstances;
  • Flexibility is a morphofunctional feature of the human musculoskeletal system, which determines the degree of mobility of individual parts of the body, facilitating the performance of movements with maximum amplitude;
  • Speed ​​– movement of a person or movement of individual parts of the body at maximum speed in the shortest possible period of time;
  • Endurance is the ability to resist fatigue when performing any activity, to withstand muscle load for a long time without significant loss of power.

Intellectual qualities that games develop

The best way to develop thinking is regular training of mental activity by solving complex problems. Intellectual games provide such a load ideally.

What qualities do games develop and what are their benefits:

  • Analytical thinking – the ability to analyze received information, dividing it into logical and semantic blocks, comparing and contrasting individual fragments with each other, determining their relationships;
  • Logic – the ability to think, reason and analyze within the framework of formal logic, drawing correct and consistent conclusions;
  • Deduction – the ability to extract a central idea from voluminous information arrays, the ability to correctly formulate it, combine disparate information blocks according to common features, the ability to generalize and highlight patterns;
  • An important quality that the game develops is critical thinking. This is the ability to resist suggestion and influence, eliminating erroneous ideas and false conclusions through critical analysis and evaluation of information;
  • Forecasting is the formation of models of future developments of events based on available information, taking into account possible alternative options, allowing you to plan further actions;
  • Abstract thinking - the ability to retain complex systems, concepts and combinations in memory in the form of appropriate symbols, manipulating these symbols until they are found the right decision with the ability to apply it in practice;
  • Figurative thinking – the ability to compare various objects and concepts, finding a conventional common denominator, formulate metaphors and comparisons, simplifying the perception of complex ideas, and perceive artistic images well;
  • Concentration is the ability to maintain attention for a long time on solving specific problems, increasing the efficiency of mental activity.

Social qualities that games develop

Social qualities represent the concentration of human experience as a result of individual and group activity in various combinations. Forming abilities, needs, knowledge, skills, behavior and interaction in society, the social qualities of an individual are both the basis and consequence of social processes.

The social qualities that games develop must be cultivated in a person from the moment of birth, which is why the socialization of children in the game is important. The child acquires his first skills of social behavior in communication and games with his parents. As he grows up and enters society, participating in games with other children, the child learns teamwork, communication skills and tolerance for the mistakes of others, solving common tasks and problems, distributing responsibilities and sharing responsibilities. Game tasks assigned to the group contribute to better socialization of children. In the game, thanks to the emerging need to compromise, give in, listening to the opinions of other participants and taking them into account, the foundations of correct social behavior are formed. It is in preschool education that children should be taught to curb their own emotions, think practically in an objective and figurative direction, control their behavior and actions within society, and clearly understand their place and significance in society. This type of learning is best done in a playful way.

The main social qualities that games develop in children:

Thanks to the socialization of children in games, they take an active part in the life of the family and group kindergarten, in the company of friends, readily come to the rescue, enjoy studying and playing, participate in discussions and disputes, doing correct conclusions and relevant comments. This indicates that children have an adequate understanding of the structure of the world around them.

Essentially, games depict real life in an imaginary, conventional setting, and what qualities games develop depend on their type. Active, intellectual, logical, computer, role-playing – different games important at various stages of growth as an essential element in the development of qualities necessary for life.

Video from YouTube on the topic of the article:

Most outdoor entertainment at this age should be played out, have a simple plot and understandable conditions. You don't just have to run, jump and hide. It is also important to transform into different characters while playing: animals, plants, fairy-tale heroes.

"Limping Fox". This game should be played in a large room or in an open area. From a group of children (the more there are, the better), a “lame fox” is chosen. A large circle is drawn with chalk. All the children, except the fox, stand in it. At the command of the leader (an adult), the children begin to run along the inner edge of the circle, and the “lame fox” (the child jumps on one leg) must touch one of the runners with his hand. Whoever gets caught becomes a “lame fox.” Make sure that children do not break the rules: the fox must jump on one leg, and the other players do not have the right to go outside the circle.

"Hawk". A “hawk” is chosen from a group of children. This can be done using a counting rhyme. The remaining participants are “mice” who need to escape from a bird of prey. The “hawk” takes the lead and cannot look back. Behind him, the children are placed one after another in pairs. At the command of the leader, the pairs break up, and the “mice” scatter in different directions. Anyone who falls into the clutches of a “hawk” becomes a bird of prey himself. “Mice” can not only flee, but also throw a handkerchief or a wad of paper at the “hawk” (not cobblestones). If someone is hit, then the “hawk” is killed, and another player takes his place.

"Cat". This game is similar to hide and seek. But here a heroine appears - a “cat” who knows how to hide well. Everyone else must look for her. The “cat” helps to detect itself by meowing.

BALL GAMES. If the child has a ball in his hands, we can assume that the game has already begun. And if you toss the ball and recite S. Ya. Marshak’s poem “My merry ringing ball” at the same time, then the playing space is filled with new bright content. Children in early age(from one to three years) like their actions to be voiced in texts. But even at three or four years old, the child will not refuse entertaining poems “on topic”. All ball games develop visual attention, coordination, motor skills (throwing, catching, throwing) and general motor skills. Don’t be upset if your baby can’t learn to catch a ball for a long time. This complex skill is improved by the age of 4-5 years. Start throwing the ball to each other from a short distance. Also, choose medium-sized balls so that it is easier for your baby to grab them with his hands. Encourage success and reinforce the positive aspects of the game in the child’s memory.

◈ “Edible-inedible”. Children always play this simple and educational game with great pleasure. Throw the ball to the child and call different words(nouns). The baby must catch everything that can be eaten, and discard the “inedible” things. There is another version of this game, which is played without a ball: for “edible” we clap our hands, for “inedible” we clap our knees. Try to choose a number of consonant words to develop the child’s auditory attention. For example: “Cheesecake, donut, pillow, frog, toy...”

◈ “Hit the target”. For this game you will need two balls. One (large) is placed on a stool, it will be a “target”. With the second (small) ball, the baby tries to knock the large ball off the stool, being at a distance of 1.5-2 m from it.

◈ "Dog". A “dog” is selected from a group of children. The rest stand in a circle and quickly pass the ball to each other. The dog's task is to intercept the ball. Whoever misses it becomes another “dog”. To get into character, the “dog” can say “woof-woof”, growl or howl in moments of failure.

◈ "Defector". At a distance of 4-5 m, you need to place toys (or any objects) opposite each other. The child is faced with the task of running from one object to another from one side to the other. The driver stands in the “corridor” between the toys and must hit the “defector” with the ball. If the driver hits, then the players change roles.

Safety comes first!

Choose for outdoor games spacious places, without sharp corners. Check the playground for large stones, branches, and broken glass.

Most outdoor games can be played both indoors and outdoors. fresh air. If time and weather conditions permit, go to the playground. There you will find cheerful and active companions for outdoor games. At this age, children are already able to learn simple rules games and stick to them. Through play, they learn to cooperate and make friends with their peers.

"Bowling". For this game you will need a ball and homemade skittles. They can be made from plastic bottles filled with sand or water for stability. This game perfectly develops eye-hand coordination, gross motor skills, and balance. Draw a line that the child should not step over during the throw. Place the pins in a triangle shape at a short distance. Show how to throw the ball. If the child cannot cope with the task, move the “skittles” closer. Reward and praise every hit. Don't use glass bottles in this game!

"Stream". For this game you will need a piece of fabric 1 m wide and 2 m long. This will be the stream. Place it on the floor and encourage your baby to jump over the stream. First, make the “stream” narrow by folding the fabric. Then wider and even wider. This game develops the skill of standing jumping. When the stream becomes very wide, jump over it with a running start. Teach your child to land with bent legs. Show how they jump from a place and from a running start.

"The cloud is flying". To play this game you will need an adult assistant. Take a regular white sheet and imagine that it is a cloud. Only not a simple one, but a rain one. The essence of the game is as follows. Two adults take hold of the sheet at the edges and begin to smoothly lift it up and down (the sheet will be inflated with a sail). At the moment when the “cloud” is at the top, children must run under it and not get wet. If the sheet covers it, it means the players were caught in the rain.

"Bird." Place a chair in the corner of the room. This will be the tree on which the bird must hide from the rain. The baby flutters around the room, waving his “wings” arms. Suddenly you say: “It seems like it’s starting to rain!” The child should climb onto a chair and sit on it, like a bird on a branch. Then you say: “The sun is out!” He's flying again. And so on until you get tired of it.

"Bird"(another option). Children love to count not only crows, but also other birds. When you go outside together, pay your child’s attention to how birds chirp, jump, fly, sit on branches, peck grains, clean feathers, etc. Invite the baby to become a bird too. Just don’t rush to explain what needs to be done. Just ask: “How do birds walk, peck, fly?” Then draw circles with chalk on the asphalt (or a stick on the ground) (these will be bird nests), ask the baby to fly and return to his home. It is good if several children participate in the game. Everyone will rush to occupy their “nest”.

"Fun Relay Race" This active game is not only suitable for children different ages, but also for adults. She is indispensable in any children's party where there is a large concentration of children. You will need players (they are divided into two teams), different toys, two boxes. Each team is given treasures that need to be hidden in a chest. Each participant takes an item at the start, runs and takes it to the box and returns back. The next player runs after him. The team that gets the toys into the box the fastest wins.

"Tunnel". For this game you will need a medium-sized hoop and a piece of fabric about 3 m long. The fabric needs to be sewn so that it turns out to be a “pipe”. The width of the fabric should be enough to cover the hoop around the entire circle. This will be the entrance to the tunnel. Ask your baby to climb on it. Try it yourself. Together it’s always more fun and not so scary.

Experts recommend playing “tunnel” games with children as often as possible. They help babies once again go through the stage (matrix) of birth, live it, overcome fears and uncertainty. Build “tunnels” from blankets and chairs, and go down the tunnel slides. You can also close your hands in a ring and ask the baby to crawl through it. The greater the baby's fear of closed and narrow spaces, the more likely it is that he experienced discomfort during birth.

Games that develop strength and endurance

Jump ropes.

Description: players jump rope in different ways - on two legs, on one leg, etc. The one who lasts the longest wins.

Jump ropes.

Classics

Description: hopscotch is being drawn on the playground. Players must jump from grade 1 to grade 10 by jumping on one leg and pushing the bat in front of them. If the bat flies beyond the hopscotch, the player gives way to the next one. The winner is the participant who jumps all the classes first.

Materials and visual aids for the game

Chalk, bat.

Magic rope

Developing physical strength and endurance

Description: players are divided into 2 teams. Teams take positions on opposite sides of the center line. At the command of the leader, the players begin to pull the rope, trying to pull the opposing team to their side. Those who succeed win.

Materials and visual aids for the game

Rope, chalk to indicate the center line.

Sebikuza

Developing physical strength and endurance

Description: The game is played in pairs. Players take positions on opposite sides of the center line. The players' task is to pull the opponent's hands to their side. The player who crosses the line loses.

Materials and visual aids for the game

Chalk used to draw the center line on the playground.

Don't drop the bag

We develop coordination of movements and a sense of balance

Description: children place the bag on their head and spread their arms to the sides. The players walk around the hall to slow music, trying not to drop the bags from their heads. The one who keeps his back straight and does not lower his head down does not lose.

It should be noted those who have never dropped the bag.

Materials and visual aids for the game

Small bags of sand or cereal.

Relay on all fours

Developing physical strength and endurance

Description: players are divided into 2 teams. At the leader’s signal, participants run on all fours to the flag and back. The team whose members complete the distance first wins.

Materials and visual aids for the game

Balloon relay

Description: participants with a racket and a balloon run to the cube and back, leading balloon racket, trying to keep him from falling.

Materials and visual aids for the game

Tennis rackets, balloons.

Spiders

Developing physical strength and endurance

Description: players are divided into 2 teams. Each player takes the following position: squats, leaning on his hands from behind, and places the ball between his legs and torso. In this position, at the leader’s signal, he runs to the flag and back. The team that completes the distance first wins.

Materials and visual aids for the game

Chalk to indicate the start (finish) line, flags on a stand or pins to indicate the turning point, a ball.

Wheelbarrow

Description: Players are divided into 2 teams. Each team must have an even number of players. The players stand in pairs: one of the participants stands on his hands, the second holds the first by the legs. In this position, the players, at the leader’s signal, move around the playing court. The team whose members complete the distance first wins.

Chalk to indicate the start (finish) line, flags on a stand or pins to indicate the turn point.

Dog

Developing reaction speed and agility

Description: The players stand in a circle at a distance of a step. In the center of the circle is the driver (“dog”). Players in a circle throw the ball to each other, and the “dog” must touch the ball. The player whose “dog” touches the ball stands in a circle, and the former “dog” takes his place.

Materials and visual aids for the game

Kangaroo

Developing physical strength and endurance

Description: players are divided into 2 teams and take a place at the start. The first member of each team holds the ball between his knees. At the leader’s signal, players begin to jump around the playing court to the flag and back. At the start they must pass the ball to the next team member. The team that completes the distance first wins.

Materials and visual aids for the game

A ball to indicate the start (finish) line; flags on a stand or pins to indicate the turning point.

Ball racing

Developing physical strength and endurance

Description: players are divided into 2 teams and take a place at the start. The first members of each team sit on the balls and, at the leader’s signal, jump to the flag and back. At the start, they pass the balls to the next participants. The team that completes the distance first wins.

Materials and visual aids for the game

Sports inflatable balls, chalk to mark the start (finish) line, flags on a stand or pins to mark the turning point.

Buffaloes

Description: The game is played in pairs. The participants in the game are put on a rope, which serves as a harness. The players are positioned at the same distance from the center line. Chairs are placed at some distance from the players and bells are placed on them. At the signal from the leader, the players try to pull the opponent to their side. At the same time, they must grab the bell from the chair. The first person to ring the bell is the winner.

Materials and visual aids for the game

Long rope, chalk to mark the center line, 2 chairs, 2 bells.

Children's volleyball

We develop accuracy and coordination of movements

Description: The players are divided into two equal mixed teams. Children and adults throw the ball over the net, trying to hit the hoops on the opponent's side. For each hit in the hoop - a point. The team with the most points wins.

Materials and visual aids for the game

Ball, hoops, volleyball net.

Ram fight

Developing physical strength and endurance

Description: 2 people take part in the game. Players squat in a circle with their arms extended forward. The players' task is to push each other outside the circle by hitting their palms against the opponent's palms. The participant who succeeds wins.

The game can be played in various ways; players can push each other out of the circle:

Putting your hands on the opponent’s shoulders;

Resting their foreheads;

Resting your chest, clasping your hands behind your back;

Resting your backs;

Standing sideways to each other, etc.

Materials and visual aids for the game

Chalk used to draw a small circle.

Crossing

Description: Participants are divided into 2 teams. 2 participants from each team stretch the ropes from start to finish. The task of the other players is to cross from the start line to the finish line, standing on skateboards and moving their hands along the rope. The players of the team who complete the distance first win. In the second version of the game, one of the participants of each team is at the finish line and holds one end of the rope. The rest of the players, standing or sitting on skateboards, take hold of the other end of the rope. The player at the finish line begins to pull his friend. The team whose players are the first to cross the finish line wins.

Materials and visual aids for the game

Skateboards, long ropes, chalk to mark the start and finish lines.

Over the pebbles

We develop coordination of movements and a sense of rhythm

Description: children are grouped in a column. The presenter says the text:

On a smooth path, The children are walking.

Our feet are walking -

One, two, one, two. Children jump on two legs.

By pebbles, by pebbles...

In the hole - bang! Children squat down.

We got out of the hole. Children stand up and raise their hands up.

Materials and visual aids for the game

If the game takes place in gym, then musical accompaniment is possible.

Through the stream

Developing physical strength and endurance

Description: A stream is drawn on the playground, which gradually widens towards the end. The presenter begins the game with the words:

Through the field and into the woods

Our stream ran.

It is not narrow, not wide,

It is neither shallow nor deep.

One step, two steps -

We crossed the stream!

Players are invited to step over the stream: first through its narrow place, then where it is wider and wider. At the widest point, the presenter repeats the verses, replacing the last lines.

One jump, two jump -

Let's not get our feet wet!

If the players manage to jump over the stream, they need to be encouraged.

Materials and visual aids for the game

Present

We develop coordination of movements, imagination, dexterity

Description: children stand in a circle. A driver is selected from among the players and is located in the center of the circle. The rest of the players walk in a circle saying:

We brought gifts for everyone.

Whoever wants it will take it.

Here's a doll with a bright ribbon,

Horse, top and plane.

Then the children stop and the driver must name one of the listed gifts. If the driver chooses a horse, then the players imitate the movements of the horse, that is, they run after each other in a circle, raising their knees high; if a doll, they dance on the spot; if a top, they spin in place and then squat down; if an airplane, they run one after another in a circle, raising their arms to the sides, and then stop and squat down. The driver chooses someone from the circle and changes roles with him.

Hoop relay

Developing physical strength and endurance

Description: players are divided into 2 teams. The first player on each team receives a hoop. At the leader’s signal, the participants, jumping through the hoop, begin to move towards the finish line. The team whose players complete the distance first wins.

Materials and visual aids for the game

Gymnastic hoops, chalk to mark the start (finish) line, flags on a stand or pins to mark the turning point.

Porters

Description: players are divided into 2 teams, each with an even number of participants. Pairs of players participate in the relay race. They squeeze the ball between 2 gymnastic sticks and, trying not to drop it, run to the flag and back. Then they pass the burden to the next pair and so on until all team members have completed the distance. The team that completes the distance first wins.

Materials and visual aids for the game

Gymnastic sticks, balls, chalk to mark the start (finish) line, flags on a stand or pins to mark the turning point.

Friendship relay

Developing agility and physical strength

Description: Teams line up in columns of two behind the starting line. There is a hoop on the ground at the feet of the first couples. At a signal, the first couples jump into the hoop, lift it and, holding the hoop with both hands, run to the cube, run around it, and return back. The team that completes the task first wins.

Materials and visual aids for the game

Hoops, cubes.

Dribbling

Developing dexterity and coordination of movements

Description: Players are divided into 2 teams. The task of each player is to go the distance, hitting the ball on the floor with one hand. The team that does this first wins.

Materials and visual aids for the game

A ball, chalk to indicate the start (finish) line, flags on a stand or pins to indicate the turning point.

Throwing the ball

We develop reaction speed and coordination of movements

Description: Players line up. The first number throws the ball to the second number, who throws the ball to the third, the third to the fourth, and so on until the last participant in the team, who runs with the ball to the right flank of the line, stands next to the first number and passes the ball to him, etc. The team wins which will quickly return the first number to its place.

Materials and visual aids for the game

Balls according to the number of teams.

Pole racing

Developing physical strength and endurance

Description: players are divided into 2 teams. The task of each team player is to ride a skateboard to the flag and back, pushing off the ground with a pole. The team whose players cover the distance faster wins.

Materials and visual aids for the game

Skateboard, pole, chalk to mark the start and finish line, flags on a stand or pins to mark the turn point.

Pole push

Developing physical strength and endurance

Description: The game involves 2 players. They are located in a circle, each grabbing the pole from its side. The task of each player is to push the opponent out of the circle.

Materials and visual aids for the game

Pole, chalk.

Leapfrog

Developing physical strength and agility

Description: players are divided into 2 teams. The first player leans forward. The next player jumps over him and also stands up, leaning forward. Then the next player jumps over the two standing ones and also stands up, bending over. As soon as all team members stand at a distance, the first player, who is now the last, jumps over everyone in front and stands up again, bent over. And so on until all players cross the finish line. The team that completes the distance first wins.

Materials and visual aids for the game

Chalk to mark the start (finish) line, flags on a stand or pins to mark the turn point.

Get on the trail

We develop dexterity and coordination of movements

Description: The player is standing on the floor. The presenter outlines his feet with chalk. You need to jump up and make a 360° turn in the air and land in the same place.

Materials and visual aids for the game

Engine

We develop coordination of movements and dexterity

Description: players are divided into 2 teams. At the leader’s signal, the first player runs the distance. When he returns to the team, the next player clings to him, and they run the distance together. The action is repeated until all team members have run the distance, clinging to the train. The team that completes the task first wins.

Materials and visual aids for the game

Chalk to mark the start (finish) line, flags on a stand or pins to mark the turn point.

Firefighters

Developing physical strength and endurance

Description: Multiple teams can take part in the game. The starting line is drawn on the playground (it is also the finish line). Bells for each team are attached to the top bar of the wall bars. At the leader’s signal, the players run to the wall, climb up and ring the bell. The team that completes the task first becomes the winner.

Materials and visual aids for the game

Gymnastic wall, bells, chalk.

Ball pushers

Developing physical strength and eye

Description: the game is played on the sports ground. The task of each player is to push the ball as far as possible. During the game, the leader marks on the court where each player’s ball falls. When all players have finished throwing the ball, the results can be tallied.

Materials and visual aids for the game

Medicine ball, chalk.

Relay race with yoke

Developing physical strength and coordination of movements

Description: Players are divided into 2 teams. Rotating posts are placed on the playground, which the players have to run around. At the leader’s signal, the players begin to move along the distance.

They carry a yoke on their shoulder - a gymnastics stick with buckets filled with tennis balls, trying not to drop it. The team that completes the distance first wins.

Materials and visual aids for the game

A gymnastic stick, small plastic buckets filled with tennis balls, turning posts at least 1.5 m high, chalk to mark the start (finish) line.

Skydive

Developing physical strength and agility

Description: standing on a gymnastic bench and grasping with his hands a rope placed at the extreme point, the participant flies to the opposite point and lands on the mats. The one who lands the furthest wins.

Materials and visual aids for the game

Gymnastic bench, rope, mats.

Games that develop flexibility

Passing the ball

Developing flexibility and dexterity

Description: players are divided into 2 teams. They are arranged in columns at a distance of a step from each other. The participants' task is to pass the ball over their head to the player standing behind them. The team that does it faster wins.

Materials and visual aids for the game

Passing the ball with a snake

Developing flexibility

Description: Players are divided into 2 teams. They are arranged in columns at a distance of a step from each other. The participants' task is to pass the ball to someone standing behind them, with one player passing the ball over his head and the other between his legs. The team that does it faster wins.

Materials and visual aids for the game

Hoop tunnel relay race

Developing flexibility

Description: players are divided into 2 teams. Some of the team members hold hoops, forming a tunnel, the other part, at the signal from the leader, runs through the tunnel. Then the participants change places. The team that completes the task first wins.

Materials and visual aids for the game

Gymnastic hoops.

Turtles

Developing flexibility

Description: children crawl on their stomachs, moving their right arm and left leg at the same time, then left hand and right leg. “Turtles” crawl around the site under the stretched ropes, trying not to touch them. A player who touches the rope is considered caught in a “trap” and leaves the game.

Materials and visual aids for the game

Racks, ropes.

Relay race with gymnastic stick

Developing flexibility

Description: Players are divided into 2 teams. They are arranged in columns at a distance of a step from each other. The first player, at the leader’s signal, steps over the gymnastic stick he is holding in his hands, then passes it to the next player. The team that completes the task first wins.

Materials and visual aids for the game

Gymnastic sticks.

Crayfish football

Developing flexibility

Description: Two arcs are placed on the court - these are goals (without goalkeepers). The players are divided into two teams. During the game, they move with support on their feet in front and on their hands behind their back. Players must kick the ball into their opponents' goal. You can't play with your hands. The time in crayfish football is 3 minutes.

Materials and visual aids for the game

Two arcs, a ball.

Circus performers

Description: Any number of people can participate in the game. At the leader’s signal, the participants begin to twist the hoops around their waists. The one who lasts the longest wins.

Materials and visual aids for the game

Gymnastic hoops.

flying ball

Developing flexibility

Description: The players stand in a circle and begin tossing the ball to each other. Their task is to prevent the ball from falling for as long as possible. Players should not move from their place or even lift their feet off the floor. The one who drops the ball is out of the game.

Materials and visual aids for the game

Bridges

Description: it is necessary to mark the playing field - a square divided into 16 parts. You can take forfeits from the players. From among the players, a driver is selected, who, using forfeits, determines the participant, and using a turntable, the numbers of squares in which the participant must place his arms and legs. All players are placed on the playing field. The task of each player is to stay on the field in an uncomfortable position for as long as possible. The one who was able to resist the longest changes roles with the leader.

Materials and visual aids for the game

Chalk, pinwheel with numbers from 1 to 16.

Confusion

Developing flexibility

Description: A driver is selected from among the players. All players stand in a circle, and the driver turns away. At this time, players get confused without opening their hands. The driver's task is to untangle the confusion.

Materials and visual aids for the game

Musical accompaniment.

Lizards

Developing flexibility

Description: The game involves 2 teams. Pins are placed on the playing field, which the crawling players will have to go around. At the leader’s signal, the players lie down on the floor and crawl along the distance, trying not to knock over the pins. The team that goes the distance first wins.

Materials and visual aids for the game

Chalk to indicate the start (finish) line, flags on a stand to indicate the turn point, pins.

Interesting games for children's development. The games are aimed at developing: communication skills, freedom, hand motor skills, memory, attentive thinking. Games for kindergarten and school.

Fight for the ball

Choose a flat area for the game. Draw circles with a diameter of approximately 1 meter. These circles should be located at a distance of 2 - 3 meters from each other.

Choose 3 - 4 drivers who stand between the circles. All other players take their places in circles and begin tossing the ball to each other. The driver's task is to catch this ball. If they succeed, they shout: “Change!” Players must change places. The drivers try to occupy the vacated circles. The one who is left without a circle becomes the driver next time. The winner is the one who has never been a driver during the entire game.

A few mandatory rules:

1. Players cannot leave the circles, and drivers cannot enter the circles.

2. The ball can be passed in various ways.

3. After the command: “Change!” no one should remain in their own circles.

Place of play: street

Items needed: ball

Mobility of the game: mobile

Siamese twins

Siamese Twins is a game for introverted kids who want to fix that.

Purpose of the game: to teach children flexibility in communicating with each other, to promote trust between them.

Participants are divided into pairs. Pairs of players stand sideways to each other and hug each other's shoulders with one arm. It turns out that the one on the right only has free right hand, and the one on the left has only the left. Together they are a Siamese twin.

The presenter gives a task, and the “Siamese twin” needs to complete this task (for example, tie shoelaces, cut a circle out of paper, comb his hair).

Players age: from six years old

The game develops: communication skills, flexibility

Number of players: 4 or more.

Damaged fax

This children's game resembles a broken telephone, but unlike that game, it develops children's sense of touch rather than hearing.

The players sit down one after another and look at the back of each other's heads. The first and last player are given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same one with his finger on the back of the neighbor in front.

Each subsequent player draws on the back of the person in front what he felt on his back.

The first player redraws on paper what he felt on his back.

After all, they compare the resulting pictures and have fun.

The last player moves to the beginning of the column and the game starts again.

Players age: from six years old

The game develops: attentiveness, hand motor skills, memory

Mobility of the game: sedentary

Number of players: 4 or more

Things needed: paper, pencil

Copy of the monument

A copy of the monument is a game that develops attentiveness in children and adolescents and helps overcome shyness.

The game is suitable for younger and older children school age for holidays.

Also suitable for adults, for parties.

Two players are selected from those present. One of them (the copyist) is taken out of the room

and blindfolded, the second (monument) at this time must take some interesting pose and freeze in it. A blindfolded copy player is introduced.

He must, without removing the bandage, determine by touch the pose of the monument and take exactly the same one. Once the copyist has assumed a pose, the blindfold is removed. Everyone compares the original monument and what the copyist produced.

The copyist becomes a monument, and someone from those present is chosen to take the place of the copyist

Notes The game has no losers or winners.

Players age: from six to fifteen years

The game develops: mindfulness, senses, emancipation

Mobility of the game: sedentary

Number of players: 4 or more

Place of play: indoors

Items needed: bandage

Hot and cold

With the help of this game, it is good to give a child a surprise/gift hidden in advance, because during the search process, the child’s interest in the gift increases (just as a delicious smell from the kitchen increases the appetite before dinner).

A surprise/gift is hidden in advance from the child. He must find it according to the presenter's prompts:

Completely frozen - means that the surprise is very far away and the child is looking in completely the wrong direction. Cold - means that the child is looking in the wrong place.

Winter has come again - it means that the child is going in the wrong direction, after the right direction.

Already warmer - means that the child has turned in the right direction

Warmer means that the child continues to walk/search in the right direction

Hot - the child is already close to a surprise

It's hot - the child is close to a surprise

There's a fire! - the child is a few centimeters away from his gift

The child is looking for a hidden surprise, according to the presenter’s tips described above.

The child enjoys the found gift. Obviously, the child's reward is the gift he finds.

Notes. If there is not one child, but several of them, then all children are engaged in the search at once. For this occasion, the gift must be appropriate!

Players age: from six years old

The game develops: mindfulness, thinking

Mobility of the game: sedentary

Number of players: 2 or more

Snow duel

A snow duel is almost a real duel, but with snowballs. The game develops well the coordination of movements and the reaction of playing children.

The game follows the rules of a duel, but with some changes. Namely:

The duel takes place not with pistols, but with snowballs, you can dodge being hit and no one kills anyone. The most you can get is a black eye and a slight concussion.

Two players stand 10 meters apart. Each duelist draws a 1-meter circle around himself - within this circle he can dodge his opponent’s snowball.

After the conditional signal, the first duelist throws a snowball at the opponent. After this, the second duelist throws a snowball at the first.

If one duelist hits and the other misses, then the one who hit is considered to have won the duel.

If both miss or hit, the duel is replayed.

The duelist who is being “shot” can dodge the snowball within the circle outlined around him.

If there are still players, then a new player takes the place of the loser and everything starts all over again.

Notes. To reduce the likelihood of injury, you should aim for the torso, not the head. Also, avoid making icy or very hard snowballs.

Players age: from six years old

The game develops: coordination, reaction

Mobility of the game: sedentary

Number of players: 2 or more

Place of play: street

Things needed: snow

Marine figures

For this game you need to choose one driver. The rest of the players are at some distance from him. The driver says: “The sea is worried - one, the Sea is worried - two, the Sea is worried - three, Sea figure, freeze in place!” After these words, all participants in the game must freeze in place, depicting some motionless sea figure, for example, a fish, crab, seahorse or other inhabitants of the seas and oceans. The driver approaches some player and insults him. The player must show how the figure he depicts moves. For example, a fish swims, a crab crawls, a frog jumps. The rest of the participants must guess who the player is portraying.

Next time, the driver can choose the participant in the game who depicted the most mysterious sea figure, that is, one that no one could guess. Or, on the contrary, you can choose as driver the one who depicted the simplest figure that everyone immediately recognized.

Players age: from six years old

Place of play: street, indoors

Mobility of the game: sedentary

Chains

Participants are divided into two equal teams. The players of each team line up in a chain, hold hands and disperse so that the distance between the chains is approximately 7 - 8 meters. The teams agree in advance who will start the game.

The team starting the game (the first), without releasing their hands, walks towards the opponents (the second team) and shouts: “Chains, chains are forged, Who are you not unchained by?”

After that, she returns to her place. The opponents, after consulting, name one of the players of the first team. This player runs up and runs into the second team’s chain with all his might, trying to break it.

If the chain can be broken, then the player who did this takes the one who is to his right into his team. In this case, the first team retains the right to break the chain.

If he fails to break the chain, he joins the enemy’s chain. The right to break the chain passes to the second team.

The game continues until only one player remains on one of the teams. Or the team that has more players after a certain time wins.

There is a game similar to this one - “Ali Baba”. Its essence is the same as in “Chains”, only the players shout different words. One of the teams starts the game with the words: “Ali Baba!” The second team answers in unison: “About what, servant?” The first team speaks again, calling the name of one of the players on the opposing team, for example: “Fifth, tenth, Sasha is here for us!”

Mobility of the game: mobile.

Lapta

This is an ancient and beloved Russian game. It requires a large platform, a ball and a lapta (bat or board). Two lines are drawn on the site. Behind one of them there is a “house”, behind the other there is a “city”, and between them there is a “field”.

The players are divided into two teams. The teams disperse: one goes to the “field”, and the other goes beyond the “city” line. One player from the “city” team hits the ball with his rounder, runs to the “house” and runs back to his place.

Selected field players try to intercept the ball and throw it at the runner. If the “city” player understands that he will not have time to reach the “house” unsalted, he can stop and then run to the “city” together with the next player on his team. If the player managed to run to the “house” and return to the “city” unsalted, the team gets a point. If the ball is caught by a “field” player on the fly or if a “city” player is hit while running, the “city” team receives a penalty point.

The game takes place in two stages of 20 minutes each. At the end of each period, the teams switch places.

Then the points are counted and the winner is determined based on their number.

Players age: from ten years

Place of play: street, spacious room

Things needed: ball, rounders

Mobility of the game: mobile

Sea king

This game should be played on the shore, near the water. Choose one driver. He will be the "king of the sea."

The “Sea King” lives in the water, and the rest of the participants go swimming and tease him. He must catch up and make fun of one of the players. The “sea king” cannot go ashore.

If the “sea king” insults one of the players, then next time the driver, that is, the “sea king,” will be another player.

Players age: from ten years

Place of play: shore of a pond

Mobility of the game: mobile

Live target

You need a flat area and pre-prepared snowballs. In addition, there must be enough players to be divided into two teams. The essence of the game is to run across the area under the enemy's snowball fire and at the same time dodge the blows.

A large rectangle 20 meters long is drawn across the snow on the site. One team, which will run, stands at the starting line (in front of the transverse side of the rectangle), and the other, which will fire, stands along the site.

The first player of the “defectors” takes off and rushes along the court to its opposite border. At this time, the players of the second team must throw snowballs at him, trying to hit him. The running player can weave, weave, and dodge, but mostly moves in a straight line. If he reaches unharmed, his team gets a point. And if he gets hit with a snowball, he is out of the game.

As soon as the first player reaches, the second takes off, and so on. When the whole team has completed the distance, points are counted and the runners become attackers.

The team with the most points wins.

Players age: from ten years

Place of play: street

Things needed: snow

Mobility of the game: mobile

Cossack robbers

The participants of the game must be divided into two teams: the team of “robbers” and the team of “Cossacks”. The “Cossacks” find a place for the captured “robbers” - a “dungeon”, and meanwhile the “robbers” are hiding.

Then the “Cossacks” begin the search, and the “robber” must be caught up and touched. A “robber” who has been captured has no right to escape. All prisoners are in the “dungeon”, they are guarded by a “Cossack”. "Robbers" can free a comrade from the "dungeon", but to do this they must touch the "prisoner". And if he doesn’t manage to escape right away, the “Cossack” guard can catch him again. The “Cossack” can also catch the “robber” who has come to the rescue.

The game is considered over when all the “robbers” are in the “dungeon”. Then the game can be started over, and the participants can switch roles.

Players age: from ten years

Place of play: street

Items needed: crayons

Mobility of the game: mobile

Cockfighting

A large circle is drawn on a flat area. Two players enter it and kneel in front of each other, each with a scarf or “tail” attached to the back of their belt. The players’ task is to approach the opponent from behind without getting up from their knees and snatch the handkerchief with their teeth. You can't help yourself with your hands.

Players age: from eight years old

Things needed: two scarves; something that can be used to draw or mark a circle

Place of play: any

Mobility of the game: sedentary

Race

The participants of the game stand in a circle. The driver chosen by lot or with the help of a counting rhyme enters the circle. The players pass the ball to each other so that the driver does not get it. The player through whose fault the ball is caught becomes the next driver.

This game has some rules.

1. You cannot hold the ball in your hands for a long time.

2. You can pass the ball in different ways: throw it through the air, roll it on the ground, bounce it off the ground. You can agree in advance and choose only one way to pass the ball.

3. Players are allowed to make feinting movements, false passes, throws, turns, etc.

4. Any player, including the driver, can intercept the ball flying out of the circle.

If desired, the game can be somewhat complicated. For example, agree that during the game everyone moves in a circle to the right or left, or everyone who missed the ball joins the driver and also tries to take possession of the ball.

This game is similar to the game "Doggy".

Players age: from eight years old

Place of play: street

Items needed: crayons

Mobility of the game: mobile