Nightmare - dungeons and locations - guides - order of light. Lucid Nightmare in WOW: guide to getting the mount Nightmare's strengths

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No, not much of a nightmare. Just a dungeon in Aion. The dungeon is simple. Therefore, the guide is quite primitive. But it has everything you need. I hope it helps someone)

In the Aion 2.0 expansion, a new solo dungeon, Nightmare, was added. The dungeon is intended for players levels 37-44. Only one person can and should enter there; a group is not required to pass.

Dungeon Features:

* Single player dungeon

* Rollback time is 24 hours;

* Monsters level 38;

* A short time passing and good experience;

* Named bosses that can drop from various types armor, weapons and accessories;

* Four additional skill items;

* The zone requires an introductory quest, which you can take upon reaching lvl 37;

I. Quest for access to the dungeon

II. Repeatable quests for the Nightmare dungeon

III. Special skills that can ONLY be obtained inside the Nightmare dungeon only work there and last for 2 hours. There are four such skills in total.

IV. Auxiliary items.

V. Bosses of the "NIGHTMARE" dungeon

In order to get into the Nightmare dungeon, you need to do a preliminary quest.

I. Quest for access to the dungeon

1. The first quest is taken from the NPC "Ferento", which is located in the Interdika Fortress. The quest is called "Fake Stigma", for this quest he

will send us to Elysium to talk with one of the Shugo named Karuching

2. Talk to Shugo Karuching, who is located in the port of Elysium. He, in turn, will send you to the NPC Gertia, which is located in the Interdika Fortress.

3. Talk to NPC Gertia, they will show you a short video and give you a fake stigma. Complete the quest from the NPC Ferento, in the Interdika Fortress.

4. From NPC Ferento, we immediately take the second quest “In search of the source of nightmares”, for this quest he will send us to the village of Faserta (flight from Interdika Fortress) to NPC Rainia.

5. Talk to NPC Rainia, turn in the quest to her and take the next “Essence of Nightmares”, for this quest she will send you to the dungeon.

6. In the temple, kill the guards guarding the object at the entrance to the temple (potion). The last servant will drop a key.

Click on the elixir and update the quest, a video will start in which you will see the head of the church talking with a certain Robstin, Kromed’s beloved.

7. In the dungeon, open the locked door, you will find a dead Robsteen, update the quest.

8. You must avenge the death of Robsteen, go to Judge Caliga. The judge of the church is in the last room inside the house.

9. After victory, turn in Rainia's quest. Now you can enter Nightmare without a quest, as well as take on additional quests. Dungeon cooldown 24 hours.

Points 6-9 are already carried out INSIDE the dungeon, i.e. according to the main quest, you go to the dungeon (Rainia sends you there) and finish the quest there. On the first playthrough, some bosses are missing, others are weakened, and there is almost no drop.

IMPORTANT! If you die, you can enter the dungeon again by talking to Rainia.

After you complete the Nightmare dungeon for the first time and complete the main quest chain, repeatable tasks for this instance will become available to you.

II. Repeatable quests for the Nightmare dungeon

1. Task "Coins. An endless nightmare." The quest is given by NPC Serdi<Магистр магических искусств>in Faserta Village, you need to kill the Kaliga boss (final boss). For this you will be given one silver coin and a box of coins.

2. The quest “Shard of Dreams” is given by NPC Ukon<Кузнец>, in Faserta Village. You need to get 15 dream fragments, they fall from the residence guard and residence guard mobs guarding Kaliga. For completing this task 20 times, you will receive a blue necklace. If you have a Judge's Weapon (blue weapon from Kromeda), then this weapon and necklace can be exchanged for golden weapons. Those. do the quest 20 times - take the necklace - exchange your blue gun and necklace for a golden weapon.

3. The task “For the sake of honor” is given by the NPC Esteron, in the Village of Faserta. You need to kill the boss Priest of Hyes. After completing this quest 10 times you will receive the Sabertooth Rokan pet.

4. The quest “Daeva of the Nightmares” is given to you by the NPC Ardenia, in the Village of Faserta. For this quest you need to kill 8 prison inmates. Upon completion, you will receive banks of mana and life.

We're done with the quests. We completed the main quest, killed Kaliga, and learned where to take additional quests and how to complete them.

III. Special skills that can ONLY be obtained inside the Nightmare dungeon only work there and last for 2 hours. There are four such skills in total.

Rokan Silver Blade - Summons Rokan, who, attacking the selected enemy, slows down his movement speed. Cooldown 30 seconds.

Explosive Sphere - attacks nearby physical enemies. attack and temporarily stuns them. Cooldown 2 minutes.

Sleepy pollen - puts the selected target to sleep for a certain time and at the end produces an explosion that causes damage. Rollback 5 minutes.

A ball with a magic potion - completely restores health and repels enemy attacks for some time. Rollback 10 min.

You collect all these items as you progress through the dungeon. Here is a map of the location of these items:

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[Hide] Nightmare

IV. Auxiliary items.

As you progress through the dungeon, you will periodically come across fountains and various food on the tables, do not pass by and click on them, they will give you buffs.

Tower of the Prophet - Magic Blessing of the Prophet - magic that protects from all attacks. Blocks up to 500 units. damage Action 5 min.

Fountain in the garden - Magic Cool water. Restores 200 units over 10 seconds, every 2 seconds. health effect 10 sec.

Fried Fogus - Magic Delicious pulp. Phys. attack +10, spell +10. Action 5 minutes.

Fruit Basket - Magic Sweet Fruits. Within 10 seconds. with a difference of 2 seconds. restores 600 units. health. Action 10 sec.

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[Hide] Nightmare

VI. Bosses of the NIGHTMARE dungeon

There are a total of 4 bosses in the dungeon and the last, fifth, final boss.

Priest Khyes

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Executioner Hammam

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Deputy Judge Vir

Silent Judge Kaliga - the weakened one drops blue bibs (+3% flight speed), pants and hats. From Strengthened - Carly's key, blue belt.

Priest Khyes does not seem to be a full-fledged boss, but he has a drop - green stones for all classes, bottles, kinars.

Executioner Hamam Deputy, Judges Vir, Madame Anger - disappear when you finish them off to a certain amount of HP, usually up to 30%. This is fine. They will appear weakened next to the final boss Kaliga. You will have to finish them off and fight them at the same time. After that, you can collect loot from them.

Boss location map

[Hide] Nightmare


[Hide] Nightmare

Obtain a magical potion by visiting the Sealed Temple. Escape from the underground prison and save Robsteen. Your target: Silent Judge Caliga. [%11] Find out what Bridget has to say. Bridget promised to take you into a nightmare. You need to get there and find out what the stigma is. Result of the task:
Daeva medium Bridget said that she could not talk to some souls. She invited you to go into the nightmare and communicate with them.

Falling asleep, you turned into Kromed and were able to watch how she tried to save her beloved Robsteen.

When you woke up, you told Bridget about what you saw, and she said that you would no longer have nightmares.

Full text of the task: Show/hide

Where did you get this?

I have worked with many souls, but this is the first time I have seen such a stubborn one.

Two souls do not answer my calls. It seems that they are the cause of nightmares.
You said you want to learn about this stigma?

There is only one way.

One must enter into the nightmare that stigma causes.

Then you will be able to find out what those who do not respond to my calls want to communicate.
It may be dangerous.

Once you enter the stigma-induced nightmare, you will be isolated from all contact with the outside world. That is, no one can help you.

Therefore, you need to be well prepared.

Come to me when you are ready to enter the nightmare. I'll help you get there.
I didn't expect it. I thought you would get scared and run away.

And you are braver than you look.

Are you properly prepared? Let's not talk for a long time, let's get down to business.

Take my hand. I'll send you into a nightmare.
Oh, I see you have gained experience during this time!

I hope you don't have nightmares anymore?

There are plenty of things in the world more worthy of your attention, Player. So leave it to me and come back.
What's happened? Are you part of any group?

Communicating with spirits requires great concentration. Nothing should stand between me and you, Player.

So if you want to get into the nightmare, leave the group first.
(Something glows inside the ball.)

(The inscription on the stand reads: "Magic Potion.")

(It looks like this is the same item that Kaliga ordered to get.)
(Suddenly, you have a premonition of trouble.)

(It looks like Robsteen is still having problems.)

(We need to get a magic potion and quickly go to the Kaliga residence.)
(Shuddering, you examine Robsteen's corpse.)

(His whole body is torn - it looks like these are signs of cruel torture.)

(You feel anger rising through your grief.)
It appears to be a crystal that was formed from the thoughts of the people who were imprisoned in the Caliga House.

Robsteen and Kromed did not answer my call.

In any case, you avenged them, even if it was in a dream. Nightmares will no longer torment you.

If you allow me, I will keep the stigma to myself. She's very interesting.

For this, I will help you go into the nightmare at any time. Come whenever you want.

We will try to present the most complete guide to the new location in aion 2.0 - Nightmare. In this dungeon the tragic story of the fallen Kromed will be revealed. The story of the unhappy love between Kromed and Ropstin will unfold before your eyes. You will witness a love drama, the saddest of which the world has never seen.

Features of the "Nightmare" location:
* Rollback time is 24 hours;
* Monsters level 38;
* Named bosses from which various types of armor and accessories can drop;
* Four additional skill items;
* The zone requires an introductory quest, which you can take upon reaching lvl 37;

How to get into "Nightmare" in aion 2.0

Get into a nightmare in the new update in aion You can go through a chain of quests, individual for each race:

From the Elyos, the first quest can be taken from Ferento in the Interdika Fortress (Fake Stigma). Then just do a chain of quests until they lead you to Rainia, so she will show you the way to "Nightmare".

For Asmodean, the quest is taken in the same way, only at its own location, in the Beluslan Fortress from Nera (Strange Assignment). Complete quests that lead you to Bridget, and enter the dungeon.

While passing the dungeon, you get good experience, and you don’t need much time to complete it; there are also repeating quests that are done inside.

There is a quest after completing which 10 times you will receive the pet Rokan.

There is also a quest to improve the weapons knocked out in the Sanctuary of Fire, completing it 20 times you will receive a necklace of Tears of Kromed (magic or physical to choose from), which can be exchanged together with a blue weapon of the judge class for a gold Kromed.

Here's an example: you give the NPC Judge's Dagger + Tears of Kromed in return you receive the Silver Dagger of Kromed.

There are named bosses in the dungeon from which you can get blue armor for any lvl 38 class. Well, and accordingly, the main boss is the Fallen Judge Kaliga, from whom the key drops out that opens Kaliga’s weaponry, and you choose a gold weapon for lvl 38 according to the class.

FALLEN JUDGE'S ARMOR

WEAPONS OF KALIGA

- Explosive Sphere- deals a physical blow to surrounding enemies, stunning them. Cooldown 2 minutes.

- Ball with magic potion- completely restores health, repels enemy attacks for a certain time. Rollback 10 min.

- Sleepy pollen- puts the selected enemy to sleep for a while, after which it explodes. Rollback 5 minutes.

NAMED NIGHTMARE BOSSES

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As a rule, each embassy has its own recommended balance that should be on the client’s account. The statement confirms the person’s solvency and availability of funds. Detailed article. The author shares his experience. People find answers here. Articles from experienced lawyers Infographics Ready-made solutions Examples from practice.

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Content. 1 What is an extract from a financial personal account. 2 Information. 3 Where to get it. 4 How to get it. 5 Necessity. 6 Find out the personal account number at the address. 7 Who has the right. 8 What to do in case of refusal. 9 Validity period. This document displays all information about persons who have the right to use living space involved in a real estate sale transaction. What is an extract from a financial personal account? A financial account must be opened by the owner of the apartment. It is registered on real estate.

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Dead by Daylight is increasingly being visited by maniacs from popular horror games. The first of them was Michael Myers, and the latest, at the moment, is Freddy from A Nightmare on Elm Street. Today we will tell you a little about what this character is strong at and what weaknesses he has. We’ll also tell you a little about effective assemblies.

Nightmare (Freddy Krueger) is the weakest among all maniacs, who can be purchased for 175 rubles in the chapter “The Nightmare on Elm Street”. It is recommended to play it only on initial stages(ranks 15-20), since for later stages it is useless and most often will only bring disappointment to those who play it.

Strengths Nightmare

  • The ability to see a sleeping victim throughout the map, which gives a good advantage and control throughout the map.
  • While the survivors are not in a dream, they do not see you, but only hear a children's song about Freddy and can be aware of your presence by the moving grass.
  • In a dream, survivors receive a huge penalty to the speed of action and pray for any skill to quickly get out of this unpleasant state.
  • Useful personal perks that go great with our red and black gardener.
  • Nearby the surva are highlighted with a light blue outline

Nightmare's weaknesses

  • The transition to sleep takes time. On average, this is 7 seconds, but with offerings, the time can be reduced to 5. During this time, the surva can do something useful, for example, brazenly open the gate, heal the surva lying dying, remove the victim from the hook in front of you, and so on.
  • Freddy is short, which reduces visibility in corn fields
  • There is a possibility that the survivor will be taken out of sleep right before your eyes.

Despite the fact that more pros than cons were listed, only the first minus covers everything beneficial features strengths.

A few words about Nightmare's personal perks

Now let's move on to the personal perks of the Nightmare himself. They are quite useful and most of them do not require any situations to occur. And we’ll start with “Bright Flame,” which increases the speed of your actions depending on the number of running generators. This is a pretty useful perk, especially in the later stages when combined with Reload.

The next good skill is Remember Me, which also has a strong late-game impact. This perk slows down the opening of the gate for an additional 30 seconds. This is especially noticeable in a dream, because in Freddy’s world the speed of actions is reduced by another half and opening the gate becomes quite a difficult task. Also, survivors are highlighted on the map and Nightmare knows when they are at the gate.

The last perk is not that useful, but in certain situations it extends the time to destroy survivors. This is the Bloody Warden. When hanging a victim on a hook, if the gate is open, of course, the entity closes the exit for 60 seconds and allows you to carry off another Dwight in watermelon pants.

Perk builds for Nightmare

There are not so many builds on Fredi, but they are all working and bring a lot of joy.

"Just like Mom makes to me."
Take “Bright Flame”, “Remember Me”, “Corruption: No One Can Hide from Death” and “Corruption: Destruction”. The first perk will speed up our actions depending on the number of running generators. The second and third skills are designed for the late stage of the game, since “Remember Me” will slow down the actions of the survivors, and NOED will allow you to quickly deal with them and drive them away from the goal. And “Corruption: Ruin” will significantly prolong the game.

“We are lively lumberjacks.”
The emphasis is on slowing down the actions of survivors and speeding up the breakdown of boards/generators. To do this, we will take “Thanatophobia”, so that for each wounded the speed of the survivors’ actions is reduced, and “Corruption: Destruction”. For breakdown, we will take “Beastly Strength” and “Bright Flame” so that the rate of breakdown of boards and generators will be about 35% faster (I haven’t calculated exactly).

And remember! NEVER! Never use the Reboot perk on Freddy. And if you installed it, then you know very well how to remove the game.

As a result

To summarize, I would like to say that playing Nightmare is a dilemma. On the one hand, he is endowed with enormous strength and is able to effectively deal with single targets. On the other hand, he is very weak against a well-coordinated team.