Qualities that games develop. "active educational games for school-age children" ☺ Game "Help a Friend"

Outdoor games for children of the first junior group of preschool educational institutions

Author: Oksana Evgenievna Lashkova, teacher of the preschool educational institution “kindergarten No. 4” of JSC “Russian Railways”, the city of Bologoe, Tver region.
Description of work: I offer you a selection of outdoor games for children younger than school age. This material can be used by educators and parents for conducting outdoor games in a group room, at home and on a walk, with children from 1.5 to 3 years old. This material is aimed at developing children's interest in play activity, on the development of such qualities as coordination of movements, speed of reaction, spatial orientation, attention. Outdoor games comprehensively develop the child and evoke positive emotions from the actions performed.
Target: Introduce kids to a variety of outdoor games. Increase physical activity and health of children. Develop attention, coordination of movements, and the ability to navigate in space.

A game occupies a significant place in the life of every child. From an early age, while playing, a child first learns to manipulate objects and studies them. With age, he looks for their connections. When playing, a child develops not only motor skills, but also thinking, imagination, and fantasy. While playing, the child builds logical chains, thinks, reflects. It is impossible to imagine a child's childhood without play. It is not for nothing that it has been noted that the way a child behaves in a game, the same way he will behave in society. Many great teachers have developed and successfully implemented a huge number of games into programs. I work with the smallest children, from one to three years old. And over the years, I have collected a card index of games, which I use in my work. These are mobile, developmental and didactic.
The benefits of outdoor games in a child’s life cannot be underestimated. During active movement, metabolic processes in the body, blood circulation, and breathing are activated. In addition, outdoor games develop coordination of movements, attention and speed of reactions, train strength and endurance, and relieve impulsiveness. I suggest you familiarize yourself with the few, but my kids’ favorite, outdoor games that can be played both in a group room and on a walk. I hope this will be useful to someone in a noble cause, in the education and formation of our infinitely beautiful younger generation.

Outdoor games for children from 1.5 to 3 years old.

"Sunny bunnies"

Tasks: increase motor activity, develop dexterity; evoke positive emotions from the actions performed.
Having gathered a group of children around him, the teacher, using a mirror, shoots sunbeams onto the wall and says:
Sunny bunnies
They play on the wall
Lure them with your finger
They will come running to you.
After a pause, he gives the signal: “Catch bunnies!” Children run to the wall and try to catch the bunny slipping from under their hands.

"Catch the ball"

Tasks: encourage you to act on a signal, improve running in combination with actions, and enjoy joint actions.
The teacher shows the children a basket with balls and invites them to stand next to him along one side of the playground. Then, with the words “catch up with the ball,” he throws them out of the basket, trying to make them roll in different directions, away from the children. Children run after the balls, take them and put them in the basket. The game is repeated.

"Collect the balls"

Tasks: increase physical activity; contribute to the emergence of positive emotions from joint actions.
For the game, balls (wooden or plastic) of different colors are selected. Having put them in a basket, the teacher invites the children to see how beautiful the balls are, telling them what color they are. Then he pours them out with the words: “That’s how the balls rolled... Catch up with them and put them back in the basket.” Children run after the balls and take them to the basket.
When repeating the game, the teacher names who brought which ball: red, yellow, and so on.
The teacher makes sure that the children do not huddle together, but run around the entire playground (each child runs at his own pace).
At first, the game is played with a small group of children, gradually the number of players increases.

"Catch me"

Tasks: improve running in a certain direction; learn to navigate in space.
“Catch up with me,” the teacher suggests and runs to the opposite wall of the room. Children run after the teacher, trying to catch him. Then the teacher again says: “Catch up with me,” and runs in the opposite direction, the children catch up with him again. After two runs, the children sit on chairs and relax. Then the game resumes.
It is better to play the game with small groups of children: while one group of children plays, another watches, then the children change roles.

"Cat and Mice"

Tasks: increase physical activity; develop imitation movements; arouse interest and desire to perform actions in accordance with the text.
The game is played with a small group of children in the playroom or on a walk.
Using a cord, a place for mice is fenced off. A cat is chosen. She sits on a chair or stump. Mice sit in minks.
The teacher says:
The cat is guarding the mice
She pretended to be asleep.
The mice crawl out of their holes and start running.
After a while the teacher says:
Hush, mice, don't make noise,
You won't wake the cat...
This is a signal to the cat; she gets off the chair, gets on all fours, arches her back, loudly says “meow” and begins to catch the mice as they run into their holes.
The game can be repeated 3-4 times, with other cats.


"Shaggy Dog"

Tasks:
One of the children portrays a dog; He lies down on the mat, resting his head on his outstretched arms in front of him.
The rest of the children quietly approach him, and at this time the teacher says:
Here lies a shaggy dog,
With your nose buried in your paws,
Quietly, quietly he lies,
He's either dozing or sleeping.
Let's go to him and wake him up

And we'll see if something happens.
The dog jumps up and starts barking. The children run away. The dog is chasing them. When all the children run away and hide, the dog lies down on the rug again. The game is repeated with a new driver.

"By the Bear in the Forest"

Tasks: learn to act on the teacher’s signal, improve running in a certain direction; learn to navigate in space
One of the children portrays a bear; he sits on a chair, hands folded under his cheek, pretending to be asleep.
The rest of the children quietly approach him, bending down as if picking mushrooms and berries, and at this time the teacher says:
By the bear in the forest,
I take mushrooms and berries,
But the bear doesn't sleep,
He keeps looking at me.
And then he growls.
And he will run after us.
The bear jumps up and runs after the children. The children run away. The bear is chasing them. When all the children run away and hide, the bear sits down on the chair again. The game is repeated with a new driver.

"Chicks and the Cat"

Tasks: improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a feeling of joy from joint actions, teach children to run in a certain direction.

The teacher portrays a chicken, the children - chickens. A cat is selected as a counting machine. The cat sits on a chair to the side. The hen and chicks walk around the room. The teacher says:
The crested hen came out,
There are yellow chickens with her,
The chicken clucks: “Ko-ko,
Don't go far."
Approaching the cat, the teacher says:
On a bench by the path
The cat has settled down and is dozing...
The cat opens its eyes
And the chickens catch up.
The cat opens its eyes, meows and runs after the chickens, which run away to a certain corner of the room - the “house”, to the mother hen.
The teacher (chicken) protects the chickens, spreading his arms to the sides, and says at the same time: “Go away, cat, I won’t give you chickens!”

"Sun and Rain"

Tasks: develop in children the ability to run in all directions without bumping into each other, quickly respond to a signal, and learn to carry out actions according to an adult’s word; encourage children's independence and initiative; evoke a feeling of joy from joint actions.
Children squat down behind the chairs, located at some distance from the edge of the platform or the wall of the room, and look out the “window” (into the hole in the back of the chair). The teacher says: “The sun is in the sky! You can go for a walk." Children run all over the playground. To the signal: “Rain! Hurry home! - run to their seats and sit behind the chairs. The teacher says again: “Sunny! Go for a walk,” and the game repeats.

"Blow up the bubble"

Tasks: encourage children to act in accordance with words; learn to coordinate your actions with the actions of other children; consolidate the ability to stand in a circle, gradually expanding and narrowing it; develop physical activity.
Children stand close together in a circle, holding hands. Together with the teacher they say:
Blow up, bubble,
Blow up big
Stay like this
Don't burst out.
By reciting poems, children gradually expand the circle. When the teacher says: “The bubble has burst,” all the children lower their hands, saying in unison: “Pop,” and squat down. The teacher offers to inflate a new bubble: the children stand up, form a small circle again, and the game resumes.

Tasks: teach to move in a certain direction, coordinate actions with other children, encourage independent actions.
The teacher offers to play “train”: “I will be the locomotive, and you will be the carriages.” Children stand in a column one after another, holding onto the clothes of the person in front. “Let’s go,” says the teacher, and everyone begins to move, saying: “Choo-Choo.” The teacher drives the train in one direction, then in the other, then slows down, finally stops and says: “Stop.” After a while, the whistle sounds again, and the train sets off again.
Where is the bell hiding?
Objectives: learn to navigate in space; develop the ability to run in different directions; evoke a feeling of joy from joint actions.


Children stand facing the wall. The nanny hides at the other end of the room and rings the bell. The teacher tells the children: “Listen to where the bell is ringing and find the bell.” When the children find the bell, the teacher praises them and then asks them to turn to the wall again. The nanny rings the bell again, hiding in a different place.

"My funny ringing ball"

Tasks: teach children to jump on two legs; learn to listen carefully to the text; evoke a feeling of joy from active actions.
Children sit on chairs placed in different places in the room. The teacher is in the center. He takes a large ball and begins to hit it with his hand on the ground, saying: “My cheerful, ringing ball...”. The teacher calls the children to him and invites them to jump like balls. Children jump at the same pace. The teacher puts the ball down and repeats the poem, moving his hand as if he were hitting the ball, and the children jump. Having finished the poem, the teacher says: “I’ll catch up!” The children run away.

"The little white bunny is sitting"

Tasks: improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a feeling of joy from joint actions.
On one side of the site the places of the hares are marked. Everyone falls into place. At the teacher’s signal “Run in a circle!” all the children gather in a circle, and one of the hares, whom the teacher appoints, stands in the middle. Children with a teacher recite poems and perform movements to the text:
The little white bunny sits and wiggles his ears, - the children stand in a circle,
That's it, that's how he moves his ears! – move their hands, raising them to the head.
It's cold for the bunny to sit, we need to warm his little paws,
Clap-clap, clap-clap, you need to warm your little paws - they clap their hands.
It's cold for the bunny to stand, the bunny needs to jump
Skok-skok, skok-skok, the bunny needs to jump - they jump on two legs in place.
Someone scared the bunny, the bunny jumped and galloped away! – the teacher claps his hands, the children run away to their homes.

"Birds in Nests"

Tasks: enrich motor experience; encourage children to follow the basic rules of the game; encourage independence; evoke a feeling of pleasure from communicating with adults and peers, as well as from performing movements.
On one side of the playground, hoops (“nests”) are laid out freely according to the number of children. Each child (“bird”) stands in his own “nest”. At the teacher's signal, the children - "birds" run out of the hoops - "nests" - and scatter throughout the entire playground. The teacher imitates feeding the “birds” at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” at the food. “The birds have flown to their nests!” - says the teacher, the children run to the hoops and stand in any free hoop. The game is repeated, jump twice.

"Geese - geese"

Tasks: improve running in combination with hand actions; evoke a need to imitate; enjoy joint activities.

Children pretend to be geese, standing at one end of the room, and an adult stands at the other end. They take turns saying:
Adult: Geese, geese!
Children: Ha-ha-ha!
Adult: Do you want something to eat?
Children: Yes, yes, yes!
Adult: Come to me!
Children-geese fly towards an adult, flapping their wings, hissing: “Sh-sh-sh”
Then the adult says, “Ksh! Run into the field!” The geese run back to their place.

"Birds and Cars"

Tasks: improve walking in different directions, on a limited surface; develop attention and the ability to respond to signals; encourage active interaction with peers.

All children pretend to be birds. The role of the car is initially played by the teacher. He says: “The birds have flown out for a walk.” Bird children fly around the group, flapping their wings, pecking at grains. At the teacher’s signal “Car!” the birds quickly run away from the road. One part of the children is placed on one side of the group; the playgrounds are birds. On the other side there is another part of the children - these are cars. The teacher says: “The birds are flying!” - birds fly, flap their wings, squat, peck grains. At the signal “Cars have left!” children pretending to be cars drive out onto the road, and birds fly away to their nests. Cars drive along the road, avoiding obstacles (benches, cubes). When repeating the game, children change roles.

Aigul Kamalova
The role and significance of outdoor play in the development of preschool children

Game is a type of activity of a child that represents conscious

proactive, proactive activities aimed at achieving successful

a catch goal voluntarily set by the player. The game is satisfying

the physical and spiritual needs of the child are determined,

his intelligence and strong-willed qualities. The only form of child activity is

ka is a game that in all cases corresponds to its organization.

In the game, the child searches and often finds "work site" for education

tanning of his moral and physical qualities, his body requires

exit in activities corresponding to his internal state.

Through the game you can influence children's group, excluding direct

my pressure, punishment, excessive nervousness at work. But at the same time

time the game cannot serve as a teaching tool preschoolers more

movements that are difficult to coordinate and require a certain clear

technique, increased concentration, additional strong-willed

For younger ones for preschoolers, outdoor games are vital

new need. With their help, a wide variety of tasks are solved.

chi: educational, educational, health-improving. During games

favorable conditions are created for development and improvement

motor skills of children, the formation of moral qualities, as well as

check and team life skills.

The main objectives of physical education are to strengthen

health promotion, promotion of proper development, student learning

vital motor skills development of physical,

volitional and moral qualities.

Physical development – ​​process of change, as well as the totality

morphological and functional properties of the organism.

The game creates a positive emotional background against which everything

mental processes are most active. Using games

new techniques and methods, their sequence and interrelation will be

promote physical education of children.

The object of study is the process of physical development of children in the middle-

ties of gaming activity.

Subject of research - influence outdoor games for physical

child development.

The purpose of the study is to develop and prove the effectiveness of

vision games for physical child development.

Research objectives:

1) study scientific, scientific-methodological and special literature

2) characterize the current state of the game application

activities in child development;

3) develop a complex outdoor games, promoting

process of active child development;

4) identify the importance of outdoor games in children's development.

Research hypothesis: the use of a special complex of sub-

vision games have a positive effect on the process child development.

Outdoor games- a means of physical education for children. They

give the opportunity develop and improve their movements. Diversity

different movements require active activity of large and small

muscles, promote better metabolism, blood circulation, respiration -

nium, that is, increasing the vital activity of the body. Big influence

outdoor games also have an effect on the neuropsychic development of re-

bank, the formation of important personality qualities. They cause positive

body emotions, develop inhibitory processes: during games for children

you have to react with movement to some signals and refrain from moving

marrying in front of others. In these games will develops, intelligence, courage

speed, speed of reactions, etc.

Joint activities in games bring children together and give them pleasure.

the power of overcoming difficulties and achieving success. Source

mobile games with rules are folk games, for which ha-

typical for the brightness of the concept, meaningfulness, simplicity and entertaining

compound. In the kindergarten education program for each age

groups of children are provided outdoor games, in which are developing

movements of different types: running, jumping, climbing, etc.

Games are selected taking into account age characteristics children, their

opportunities to perform certain movements, comply with game

rules. Rules in mobile organize the game role:

they determine its course, sequence of actions, relationships

thoughts of those playing, the behavior of each child. The rules oblige

embrace purpose and meaning games; children should be able to use them in different

new conditions.

IN junior groups The teacher explains the content and rules

along the way games, in older ones - before the start. Outdoor games are organized

are used indoors and outdoors with a small number of children or with all

group. They are also included in physical education classes. After that

Once children learn the game, they can play it independently. Management

childhood mobile games with rules is as follows. Under-

taking outdoor game, the teacher takes into account the compliance of the required

its nature of motor activity, the availability of game rules and

all the children performed all the required play movements, but did not complete

allowing excessive physical activity, which can cause them

overexcitement and fatigue.

Seniors preschoolers must be taught to play movable

games on your own. For this you need develop they have an interest in these

games, provide the opportunity to organize them during a walk, in

during leisure time, on holidays, etc.

So, movable play is one of the important means of comprehensive

raising children preschool age . Its characteristic feature is

the complexity of the impact on the body and on all aspects of the personality

benka: the game simultaneously involves physical, mental,

moral, aesthetic and labor education.

The need to develop this topic is due to the fact that

exciting group games have been replaced by computer games.

The intellectual, aesthetic becomes a priority development of re-

benka. Without denying them significance, we must admit that the child is less and less

more time remains for outdoor games, walks, communication with peers

nicknames Imbalance between play and other child activities

activities between different types games ( mobile and calm,

individual and joint) has a negative impact on both co-

state of health, and at the level development motor abilities

preschoolers.

Analysis of studies related to issues motor development

abilities and qualities of children (E. N. Vavilova, N. A. Notkina, Yu. K. Cher-

Nyshenko, indicates that about 40% of seniors preschoolers

have a level development motor abilities below average.

Insufficient physical activity children, especially during the active period

growth when accelerated development skeleton and muscle mass Not

supported by appropriate training of the circulatory systems and

breathing, is one of the reasons for the deterioration of children’s health, reduced

loss of vitality.

Thus, the search for ways of physical and spiritual

health improvement preschoolers, effective means development engine-

noi sphere of the child, development interest in life-based movement

the need to be dexterous, strong, courageous. Solution to this problem

we see in the creation of a set of socio-pedagogical conditions,

providing holistic educational process, harmonious fi-

tical and personal child development.

Interesting games for children's development. The games are aimed at developing: communication skills, freedom, hand motor skills, memory, attentive thinking. Games for kindergarten and schools.

Fight for the ball

Choose a flat area for the game. Draw circles with a diameter of approximately 1 meter. These circles should be located at a distance of 2 - 3 meters from each other.

Choose 3 - 4 drivers who stand between the circles. All other players take their places in circles and begin tossing the ball to each other. The driver's task is to catch this ball. If they succeed, they shout: “Change!” Players must change places. The drivers try to occupy the vacated circles. The one who is left without a circle becomes the driver next time. The winner is the one who has never been a driver during the entire game.

A few mandatory rules:

1. Players cannot leave the circles, and drivers cannot enter the circles.

2. The ball can be passed in various ways.

3. After the command: “Change!” no one should remain in their own circles.

Place of play: street

Items needed: ball

Mobility of the game: mobile

Siamese twins

Siamese Twins is a game for introverted kids who want to fix that.

Purpose of the game: to teach children flexibility in communicating with each other, to promote trust between them.

Participants are divided into pairs. Pairs of players stand sideways to each other and hug each other's shoulders with one arm. It turns out that the one on the right only has free right hand, and the one on the left has only the left. Together they are a Siamese twin.

The presenter gives a task, and the “Siamese twin” needs to complete this task (for example, tie shoelaces, cut a circle out of paper, comb his hair).

Players age: from six years old

The game develops: communication skills, flexibility

Number of players: 4 or more.

Damaged fax

This children's game resembles a broken telephone, but unlike that game, it develops children's sense of touch rather than hearing.

The players sit next to each other and look at the back of each other's heads. The first and last player are given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same one with his finger on the back of the neighbor in front.

Each subsequent player draws on the back of the person in front what he felt on his back.

The first player redraws on paper what he felt on his back.

After all, they compare the resulting pictures and have fun.

The last player moves to the beginning of the column and the game starts again.

Players age: from six years old

The game develops: attentiveness, hand motor skills, memory

Mobility of the game: sedentary

Number of players: 4 or more

Things needed: paper, pencil

Copy of the monument

A copy of the monument is a game that develops attentiveness in children and adolescents and helps overcome shyness.

The game is suitable for children of primary and senior school age to play during the holidays.

Also suitable for adults, for parties.

Two players are selected from those present. One of them (the copyist) is taken out of the room

and blindfolded, the second (monument) at this time must take some interesting pose and freeze in it. A blindfolded copy player is introduced.

He must, without removing the bandage, determine by touch the pose of the monument and take exactly the same one. Once the copyist has assumed a pose, the blindfold is removed. Everyone compares the original monument and what the copyist produced.

The copyist becomes a monument, and someone from those present is chosen to take the place of the copyist

Notes The game has no losers or winners.

Players age: from six to fifteen years

The game develops: mindfulness, senses, emancipation

Mobility of the game: sedentary

Number of players: 4 or more

Place of play: indoors

Items needed: bandage

Hot and cold

With the help of this game, it is good to give a child a surprise/gift hidden in advance, because during the search process, the child’s interest in the gift increases (just as a delicious smell from the kitchen increases the appetite before dinner).

A surprise/gift is hidden in advance from the child. He must find it according to the presenter's prompts:

Completely frozen - means that the surprise is very far away and the child is looking in completely the wrong direction. Cold - means that the child is looking in the wrong place.

Winter has come again - it means that the child is going in the wrong direction, after the right direction.

Already warmer - means that the child has turned in the right direction

Warmer means that the child continues to walk/search in the right direction

Hot - the child is already close to a surprise

It's hot - the child is close to a surprise

There's a fire! - the child is a few centimeters away from his gift

The child is looking for a hidden surprise, according to the presenter’s tips described above.

The child enjoys the found gift. Obviously, the child's reward is the gift he finds.

Notes If there is not one child, but several of them, then all children are engaged in the search at once. For this occasion, the gift must be appropriate!

Players age: from six years old

The game develops: mindfulness, thinking

Mobility of the game: sedentary

Number of players: 2 or more

Snow duel

A snow duel is almost a real duel, but with snowballs. The game develops well the coordination of movements and the reaction of children playing.

The game follows the rules of a duel, but with some changes. Namely:

The duel takes place not with pistols, but with snowballs, you can dodge being hit and no one kills anyone. The most you can get is a black eye and a slight concussion.

Two players stand 10 meters apart. Each duelist draws a 1-meter circle around himself - within this circle he can dodge his opponent’s snowball.

After the conditional signal, the first duelist throws a snowball at the opponent. After this, the second duelist throws a snowball at the first.

If one duelist hits and the other misses, then the one who hit is considered to have won the duel.

If both miss or hit, the duel is replayed.

The duelist who is being “shot” can dodge the snowball within the circle outlined around him.

If there are still players, then a new player takes the place of the loser and everything starts all over again.

Notes To reduce the likelihood of injury, you should aim for the torso, not the head. Also, avoid making icy or very hard snowballs.

Players age: from six years old

The game develops: coordination, reaction

Mobility of the game: sedentary

Number of players: 2 or more

Place of play: street

Things needed: snow

Marine figures

For this game you need to choose one driver. The rest of the players are at some distance from him. The driver says: “The sea is worried - one, the Sea is worried - two, the Sea is worried - three, Sea figure, freeze in place!” After these words, all participants in the game must freeze in place, depicting some motionless sea figure, for example, a fish, crab, seahorse or other inhabitants of the seas and oceans. The driver approaches some player and insults him. The player must show how the figure he depicts moves. For example, a fish swims, a crab crawls, a frog jumps. The rest of the participants must guess who the player is portraying.

Next time, the driver can choose the participant in the game who depicted the most mysterious sea figure, that is, one that no one could guess. Or, on the contrary, you can choose as driver the one who depicted the simplest figure that everyone immediately recognized.

Players age: from six years old

Place of play: street, indoors

Mobility of the game: sedentary

Chains

Participants are divided into two equal teams. The players of each team line up in a chain, hold hands and disperse so that the distance between the chains is approximately 7 - 8 meters. The teams agree in advance who will start the game.

The team starting the game (the first), without releasing their hands, walks towards the opponents (the second team) and shouts: “Chains, chains are forged, Who are you not unchained by?”

After that she returns to her place. The opponents, after consulting, name one of the players of the first team. This player runs up and runs into the second team’s chain with all his might, trying to break it.

If the chain can be broken, then the player who did this takes the one who is to his right into his team. In this case, the first team retains the right to break the chain.

If he fails to break the chain, he joins the enemy’s chain. The right to break the chain passes to the second team.

The game continues until only one player remains on one of the teams. Or the team that has more players after a certain time wins.

There is a game similar to this one - “Ali Baba”. Its essence is the same as in “Chains”, only the players shout different words. One of the teams starts the game with the words: “Ali Baba!” The second team answers in unison: “About what, servant?” The first team speaks again, calling the name of one of the players on the opposing team, for example: “Fifth, tenth, Sasha is here for us!”

Mobility of the game: mobile.

Lapta

This is an ancient and beloved Russian game. It requires a large platform, a ball and a lapta (bat or board). Two lines are drawn on the site. Behind one of them there is a “house”, behind the other there is a “city”, and between them there is a “field”.

The players are divided into two teams. The teams disperse: one goes to the “field”, and the other goes beyond the “city” line. One player from the “city” team hits the ball with a rounder, runs to the “house” and runs back to his place.

Selected field players try to intercept the ball and throw it at the runner. If the “city” player understands that he will not have time to reach the “house” without being greasy, he can stop and then run to the “city” together with the next player of his team. If the player managed to run to the “house” and return to the “city” unharmed, the team gets a point. If the ball is caught by a “field” player on the fly or if a “city” player is hit while running, the “city” team receives a penalty point.

The game takes place in two stages of 20 minutes each. At the end of each period, the teams switch places.

Then the points are counted and the winner is determined based on their number.

Players age: from ten years

Place of play: street, spacious room

Things needed: ball, lapta

Mobility of the game: mobile

Sea king

This game should be played on the shore, near the water. Choose one driver. He will be the "king of the sea."

The “Sea King” lives in the water, and the rest of the participants go swimming and tease him. He must catch up and make fun of one of the players. The “sea king” cannot go ashore.

If the “sea king” insults one of the players, then next time the driver, that is, the “sea king,” will be another player.

Players age: from ten years

Place of play: shore of a pond

Mobility of the game: mobile

Live target

You need a flat area and pre-prepared snowballs. In addition, there must be enough players to be divided into two teams. The essence of the game is to run across the area under the enemy's snowball fire and at the same time dodge the blows.

A large rectangle 20 meters long is drawn across the snow on the site. One team, which will run, stands at the starting line (in front of the transverse side of the rectangle), and the other, which will fire, stands along the site.

The first player of the “defectors” takes off and rushes along the court to its opposite border. At this time, the players of the second team must throw snowballs at him, trying to hit him. The running player can weave, weave, and dodge, but mostly moves in a straight line. If he reaches unharmed, his team gets a point. And if he gets hit with a snowball, he is out of the game.

As soon as the first player reaches, the second takes off, and so on. When the whole team has completed the distance, points are counted and the runners become attackers.

The team with the most points wins.

Players age: from ten years

Place of play: street

Things needed: snow

Mobility of the game: mobile

Cossack robbers

The participants of the game must be divided into two teams: the team of “robbers” and the team of “Cossacks”. The “Cossacks” find a place for the captured “robbers” - a “dungeon”, and meanwhile the “robbers” are hiding.

Then the “Cossacks” begin the search, and the “robber” must be caught up and touched. A “robber” who has been captured has no right to escape. All prisoners are in the “dungeon”, they are guarded by a “Cossack”. "Robbers" can free a comrade from the "dungeon", but to do this they must touch the "prisoner". And if he doesn’t manage to escape right away, the “Cossack” guard can catch him again. The “Cossack” can also catch the “robber” who has come to the rescue.

The game is considered over when all the “robbers” are in the “dungeon”. Then the game can be started over, and the participants can switch roles.

Players age: from ten years

Place of play: street

Things needed: crayons

Mobility of the game: mobile

Cockfighting

A large circle is drawn on a flat area. Two players enter it and kneel in front of each other, each with a scarf or “tail” attached to the back of their belt. The players’ task is to approach the opponent from behind without getting up from their knees and snatch the handkerchief with their teeth. You can't help yourself with your hands.

Players age: from eight years old

Things needed: two scarves; something that can be used to draw or mark a circle

Place of play: any

Mobility of the game: sedentary

Race

The participants of the game stand in a circle. The driver chosen by lot or with the help of a counting rhyme enters the circle. The players pass the ball to each other so that the driver does not get it. The player through whose fault the ball is caught becomes the next driver.

This game has some rules.

1. You cannot hold the ball in your hands for a long time.

2. You can pass the ball in different ways: throw it through the air, roll it on the ground, bounce it off the ground. You can agree in advance and choose only one way to pass the ball.

3. Players are allowed to make deceptive movements, false passes, throws, turns, etc.

4. Any player, including the driver, can intercept the ball flying out of the circle.

If desired, the game can be somewhat complicated. For example, agree that during the game everyone moves in a circle to the right or left, or everyone who missed the ball joins the driver and also tries to take possession of the ball.

This game is similar to the game "Doggy".

Players age: from eight years old

Place of play: street

Things needed: crayons

Mobility of the game: mobile

We live in the age of information and new technologies. Modern children spend more and more time at home at the computer, without feeling the desire to engage in outdoor games and go for walks. fresh air. But regular and moderate physical activity is extremely important for any body. Today we will talk about How do outdoor games influence children's development?, whether it is worth devoting time to them, what educational tasks should be solved during physical exercises.

The role of outdoor games in child development

It’s not for nothing that they say “movement is life.” After all, it is with the help of regular physical activity that the baby will be able to increase his immunity, improve his health and become resilient and dexterous. The role of outdoor play in physical development child is invaluable. Such activities will teach the child to control his body, improve motor skills and help him master new capabilities of his body.

Active games- It's not just entertainment. In fact, the number of benefits from such a pastime is considerable. The child learns to interact with other children; such activities help to relax, overcome shyness, become organized and disciplined, gain new knowledge about the world around him and consolidate already familiar information.

PECULIARITIES! Select games taking into account the age and developmental characteristics of the child.

Conducting active entertainment in the fresh air is doubly useful. The lungs are well saturated with oxygen, the nervous system is strengthened, which helps improve the quality of sleep, increase appetite, reduce fatigue and irritability.

Outdoor games for children goals and objectives

Outdoor sports games are an excellent way to introduce a toddler to a healthy lifestyle. With their help, you can teach your baby important skills and abilities. Not only teachers, but also parents themselves can use active activities for educational purposes.

Purpose of mobile entertainment– not only help children have fun in their leisure time, but also teach such important things as teamwork, mutual assistance, agility, endurance, courage, perseverance.

Regular physical activity can improve your baby's health. The parents’ task is to arouse in the child a genuine interest in outdoor entertainment, as well as teach him to play independently, observing all the necessary rules.

Also, using outdoor games with children is an excellent way to correct individual characteristics children. With their help, a shy and timid child can be taught to be sociable and communicative, a hyperactive child to be disciplined and collected, etc.

It is important that each child plays both a leading and a secondary role in the game. For active children Activities that require concentration and the implementation of clear actions, on which the final result will depend, are well suited. Passive kids It is better to first offer to get comfortable with simple entertainment, gradually helping to develop speed and dexterity, and then, when positive dynamics are achieved, move on to more complex levels of training.

REFERENCE! Before starting the fun, be sure to explain the rules to the children clearly and in detail, explain that compliance with them is very important, and you must always remain honest and fair in the game. After class, have a conversation with the kids, talk about the mistakes they made, tell them how to avoid them, and most importantly, don’t forget to praise them for their successes.

Outdoor games as a means of child development

Undoubtedly, outdoor games are necessary in the development of children of preschool and school age; they contribute to both physical and mental development child is an indisputable fact. What benefits does a child receive by regularly practicing this pastime?

The most important thing is that children experience genuine pleasure from outdoor games, emotional uplift and sincere joy. Active activities are great suitable for relieving psychological tension. When a child plays, he relaxes, abstracts himself, “blows off steam,” and learns to control his emotions. Many children gradually overcome their complexes.

Victories and defeats in gaming activities help to master the realities of life from childhood. IN game form The process of education and training takes place best, because the baby is as relaxed as possible in such classes.

When faced with the next rules of the game, the child understands that they cannot be broken, this is excellent discipline and encourages him to be organized.

PECULIARITIES! To maintain your child’s interest in games, it is important to constantly and gradually complicate them and use new options. Use symbolic prizes in the form of sweets or give the winners souvenirs. Remember when participating in interesting activities, children often forget about time and don’t even feel tired.

By playing in a team, the baby learns to interact with other participants, which develops his communication skills and helps him establish communication with peers and find compromises.

Few people know, but outdoor games contribute and development of intelligence. Many active activities involve not only participation in the physical education of children, but also require intense mental work and quick decision-making.

Classes help overcome many personal psychological barriers: shyness, isolation, uncertainty. In order to feel self-confidence, just one victory is enough. Such entertainment stimulates you to become better and helps you reveal your hidden capabilities. After all, many active games are competitive in nature, where each participant strives to be better than the rest.

Through active activities, the child practices expressing a different range of emotions. Karapuz rejoices in his victory, empathizes with the losing participants, supports and protects the weak, etc. All this requires difficult internal work on oneself.

IMPORTANT! If parents want to establish relationships with their baby and strengthen the emotional connection, especially during difficult crisis periods in development, outdoor games will help them with this.

Many active entertainments require the ability to quickly respond to various unexpected situations, take decisions on new problems, showing initiative, ingenuity and quick wits.

It is not difficult to instill an interest in outdoor games among modern children. Regularly conduct exciting, active activities, stimulate your child’s desire to lead healthy image life, and most importantly, set your own example.

The importance of outdoor games in children's lives: useful video

Mobile musical exercises have a complex effect on the development of the baby. You will learn more about this after watching the following video:

Varvara Lutostanskaya
Didactic and outdoor games that develop the emotional-volitional sphere for children 5–7 years old. Part 1

As you know, the modern family is included in many spheres of society. Therefore, the climate within the family is influenced by many factors: political, socio-economic, and psychological. A reduction in parents' free time due to the need to find additional sources of income, psychological overload, stress and the presence of many other factors stimulate the development of irritability and aggressiveness in parents. Chronic fatigue syndrome. Many parents, being under the pressure of emerging problems, consider it possible to throw out all their negative emotions on small child who cannot withstand the psychological and often physical aggression of those seemingly closest to him. This is how children become completely dependent on their mood. Emotions and physical condition of parents. This is far from in the best possible way affects them mental health, attitudes in communication and behavior at the stage of growing up.

This section presents games aimed at developing the emotional and volitional sphere, their goal is:

Development of non-verbal means of communication;

Awareness of one’s own feelings and experiences;

Developing interest in peers;

Development of the ability to act in a coordinated manner;

Developing the ability to enter into dialogue.

Each game contains an indication of the group of children for whom it will be most useful.

"Film Reel"

Goal: development of non-verbal means of communication, memory development

Age: 5-6 years

Description of the game: children sit in a circle and create a movie “from the first word.” The first child comes up with a word, the second must repeat it and add one of his own words, the third must repeat the first two words and say his own, etc. when all the children have said what they want, they must show the film using plastic movements and facial expressions.

Instead of showing a movie, the game can end with composing a fairy tale or story using the suggested words.

"Snake"

Goal: development of dexterity and coordination, the ability to act in a coordinated manner.

Age: any

Useful for: shy, anxious, aggressive children

Description of the game: a driver is chosen, he becomes the head of the “snake” that the players form, standing in a row facing one direction. The driver runs along a bizarre trajectory, making sharp turns and twisting the “snake”. His goal is to force the players to unclasp their hands. Such children drop out of the game. Those who last the longest in the “snake” win.

An adult takes either the position of an observer or a judge and removes the players who have broken the rules.

Finding themselves in a situation in which it is necessary to hold on to each other, literally and figuratively, children gain experience in living in various situations, learn not to be afraid of communication, and coordinate their actions.

"Hear Your Name"

Goal: development of reaction speed, motor dexterity

Age: 5-6 years

Number of players: 5-15

Necessary equipment: ball.

Description of the game: players stand in a circle, with their backs inward. The player who has the ball in his hands throws it into the circle, calling out the name. The named child must turn his face inside the circle and catch the ball. The winner is the one who caught the ball more often than others.

Often, in a rush of play, the first participant throws the ball very hard, and the named child cannot catch it. In this case, the fines that will be imposed on the first players are discussed with the children. This could be reading a poem, or jumping on one leg in a circle - it all depends on the participants.

"Kangaroo"

Goal: development of coordination of movements

Age: any

Necessary equipment: balls.

Description of the game: players line up on the same line and hold the ball between their feet. At a signal, they begin to jump towards the finish line, which is set at a distance of 20-30 m. If the ball falls out, they pick it up and continue moving.

"Volcano"

Goal: to develop imagination and the ability to transform, develop horizons

Age: 5-6 years

Useful for: aggressive, shy, anxious children, children with mental retardation

Number of players: many

Description of the game: the leader stands in the center of the site, this is a “volcano”, next to him are 2-3 children (“lava”). While the “volcano” is calm, the “lava” is next to it, the “volcano” can even hug the “lava” so that it does not escape prematurely. The rest of the children stand around the “volcano”.

“Volcano” begins the game: “There is a high, very high mountain - a volcano, and people live on its slopes. They work: build houses, do laundry, dance, etc. (while listening to the enumeration, the children standing around the “volcano” perform movements showing what people are doing). But then the volcano wakes up, the lava heats up inside it, the volcano hums, but people don’t hear it, because they are busy with their own affairs (the children show what). And suddenly the volcano explodes, stones fall, lava breaks out and catches up with people” - the “volcano” releases the “lava”, and it begins to chase other children, those caught are brought to the “volcano”.

In order for children to be able to “enter” the role well, a fairly long time is needed; the game can take about 30-40 minutes (if the children are interested, they can play even longer). Before starting the game, you can train children in imitating certain actions of people; playing “volcano” and “lava” can turn into a separate exercise, which will only enhance creativity children.

"Caterpillar"

Goal: development of motor dexterity, tactile sensitivity.

Age: 5-6 years

Useful for: shy, anxious, hyperactive children

Necessary equipment: balls according to the number of players

Description of the game: children are asked to stand with their hands on each other's shoulders, the first child holds the ball with outstretched arms, the rest squeeze the balls between their stomach and the neighbor's back. Touching the ball with your hands is strictly prohibited. The resulting “caterpillar” must follow a certain route, which is indicated by the adult or the first child.

An adult should regulate the speed of the track to prevent children from falling.

"Let's talk"

Goal: development of communication skills

Age: any

Description of the game: an adult begins the game with the words: “Let's talk. I would like to become (a wizard, a wolf, a little one). How do you think why?" The child makes a proposal and a conversation ensues. In the end, you can ask what the child would like to become, but you cannot judge his desire and you cannot insist on an answer if he does not want to admit for some reason.

On initial stages children may refuse to ask questions or engage in play. Then an adult should take the initiative.

Important point! In the game, the adult should be on the same level as the child, and in case of difficulties, below him.

"Living Picture"

Goal: development of expressiveness of movements, arbitrariness, communication skills

Age: 5-6 years

Useful for: aggressive, shy, anxious children

Description of the game: children create a story scene and freeze. They can change their position only after the driver guesses the name of the “picture”.

Despite the fact that the main goal of the game is to create a “living picture,” the emphasis in it is on developing the ability to negotiate and find a common language. This game will be especially useful for children who have difficulties in communication (conflict, aggressive, shy, withdrawn). It is better for an adult to take the position of an observer. His intervention is required only in case of quarrels between children.

"Associations"

Goal: receiving feedback, developing reflexive abilities

Age: 6-7 years

Useful for: aggressive, shy, anxious children, children with mental retardation

Description of the game: they choose a driver, he leaves the room, and the rest of the children at this time agree on which of the children they will think of. Then the driver returns and asks questions about the mystery: what tree, flower, bird or animal could this child be. The driver, by association, must guess who the children have guessed.

Every child should play the role of the mystery. With the help of this game, children can get to know themselves better and also learn about what others think of them. But it is necessary to agree with the children that associations should not be offensive.

"Please"

Goal: development of voluntariness, auditory attention

Age: 6-7 years

Game description: option 1. All children stand in a circle and choose a leader. The leader shows various movements, the rest of the children must repeat them, but only if the leader says the magic word “Please!” The one who makes a mistake is eliminated from the game.

Option 2. All children stand in a circle and choose a leader. The leader shows various movements, the rest of the children must repeat them, but only if the leader says the magic word “Please!” The one who makes a mistake goes to the center of the circle and completes some task - any one invented by the leader.

"Come up with words"

Goal: development of imagination, emotional sphere

Age: 5-6 years

Useful for: aggressive children with mental retardation

Necessary equipment: drawings depicting fairy-tale characters

Description of the game: children look at the picture, and then they must come up with as many words as possible to describe who is shown in the picture.

An adult must remember that depending on the picture and personal characteristics For children, the character of the characters can change dramatically. This needs to be taken into account.

"Musical Mystery"

Goal: development of imagination, empathic abilities.

Age: 5-6 years

Useful for: shy, anxious children, children with mental retardation

Necessary equipment: audio recording of musical works

Description of the game: children listen to a recording of a work, and then they must say what picture the adult intended.

The game can be slightly modified if you invite the children to first draw the picture that has arisen, and then talk about why they have such images.

"Siamese twins"

Goal: development of communication skills, the ability to coordinate one’s actions, development of graphic skills.

Age: 6-7 years

Useful for: aggressive, shy, anxious

Necessary equipment: dressing bandage, large sheet of paper, wax crayons

Description of the game: children break into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from elbow to hand. Each person is given a piece of chalk. Crayons should be different colors. Before starting to draw, children can agree among themselves what they will draw. Drawing time is 5-6 minutes.

During the game, an adult can accompany the actions of the participants with comments regarding the need for an agreement in pairs to achieve best result. After the game, a conversation is held with the children about their feelings that arose during the drawing process, whether they were comfortable, what bothered them, and what helped.

"Crocodile"

Goal: development of dexterity, observation, removal of fears

Age: 5-6 years

Useful for: aggressive, shy, anxious children

Number of players: 8-10

Game description: children choose a “crocodile”. The chosen one stretches his arms forward, one above the other - this is the crocodile's mouth - and walks around the room, dancing and jumping. Meanwhile, the children put their hands in their mouths. At some point, the “crocodile” closes its mouth. Whoever did not have time to pull his hand out becomes a “crocodile”.

As many children as possible should play the role of a “crocodile” in order to feel the change in role sensations.

“Enter the circle - leave the circle”

Goal: developing empathy, practicing ways of behaving alone, improving interpersonal communication skills

Age: 6-7 years

Number of players: no more than 10

Useful for: aggressive children

Description of the game: children choose a driver and stand in a circle, pressing very closely against each other (legs, torsos, shoulders) and clasping each other around the waist. The driver remains behind the circle. He tries with all his might to get into the circle - he persuades, pushes, tries to break the chain. If the driver manages to get into the center of the circle, everyone congratulates him, and the one who missed becomes the driver.

The adult makes sure that the children do not show aggression, and helps the driver if he is having a really hard time. In such a game, the child gains invaluable experience of communicating with different people when you need to show compliance in one situation, try to persuade a person, and in another, on the contrary, show firmness and insist on your own.

“Devil, devil, who am I?”

Goal: eliminating fears

Age: 5-6 years

Useful for: shy, anxious children

Equipment needed: scary mask

Game description: the driver is selected. They put a scary mask on him, and the children run around him, scream and try to grab his hands. The driver must tell by voice or by feeling the outstretched hands who is in front of him.

One of the main rules in this game, which children must clearly understand, should be the agreement that they can only grab the “devil” by the hands.

All children should play the role of the “devil” so that they can experience the same emotions, maybe even negative ones. Then children better understand the feelings of the other.

It is better to end the game with a ritual, during which an adult approaches each player (if he was a “devil”) and. stroking his head and hands, he says: “Now you are a boy (girl (name)."

The second part will present games for the development of the cognitive sphere.

Bibliography:

1. G. A. Shirokova, E. G. Zhadko “Workshop for child psychologist", Rostov-on-Don, "Phoenix", 2007

2. Edited by A. A. Rean “Human Psychology from Birth to Death”, Moscow, “OLMA-PRESS”, 2002

I really hope that this catalog of games will help many teachers.